Dardanos Veaceslav

Description:

Characteristics

CHAR base indiv race class level TOT roll
Str 10 +0 +2 +3 +0 15 +2
Dex 10 +0 +0 +1 +0 11 +1
Con 10 +0 +0 +1 +0 11 +1
Int 10 +0 +0 +0 +0 10 +0
Ego 10 +0 +0 +0 +0 10 +0
Pre 10 +0 +0 +0 +0 10 +0
Com 10 +0 +0 +0 +0 10 +0
PD 3 +0 +0 +0 +0 3
ED 2 +0 +0 +0 +0 2
Spd 2 +0 +0 +1 +0 3
Rec 5 +0 +0 +0 +0 5
Body 10 +0 +0 +1 +1 12 +1
Stun 26 +0 +0 +0 +0 26
End 22 +0 +0 +0 +0 22

Actions
4, 8, 12

Movement
Running 6"
Swimming 2"
Leaping 2" (h); 1" (v)

Weapons & Attacks

Combat base OCV race class level w/ Spear vs Evil TOT OCV
Foot Melee 4 +0 +2 +1 +0 +0 7
Mount Melee 4 +0 +3 +1 +0 +0 8
Ranged 4 +0 +2 +1 +0 +0 7
Mount Ranged 4 +0 +3 +1 +0 +0 8
Weapon OCV Mod Rng Rng Mod Base DMG Str Min Str Mod vs Evil Total DMG END Cost
Spear, magical +1 +1 1" -1 1.5d6 (melee); 1d6+1 (thrown) 10 +1 DC +0 DC 2d6 (melee); 1d6+1 (thrown) 3
Spear +0 1" -1 1d6+1 (melee); 1d6 (thrown) 10 +1 DC +0 DC 1.5d6 (melee); 1d6 (thrown) 3
Broadsword, masterwork +2 0" 1.5d6 12 (2h); 14 (1h) +0.5 DC (2h) +0 DC 2d6-1 (2h); 1.5d6 (1h) 3
Broadsword +1 0" 1.5d6 12 (2h); 14 (1h) +0.5 DC (2h) +0 DC 2d6-1 (2h); 1.5d6 (1h) 3
Heavy Lance +0 1" 2d6-1 12 +0.5 DC +0 DC 3d6 3
Light Longbow +0 +1 1d6+1 12 1d6+1 3
Stiletto Dagger +1 0" 0.5d6 (ap) 4 +1.5 DC +0 DC 1d6 (ap) 3
Throwing Knife +0 0" -1 0.5d6 3 0.5d6 3
Defense Effect END Cost / Charges
CHAR 3 PD 2 ED
Divine Favor 3 rPD 3 rED
War Paint 6 rPD 6 rED takes 5 minutes for a Glyphmaker to reapply
TOT 12 (9) 11 (9)

Abilities, Feats, Spells

Ability roll Effect END Cost / Charges
Detect Evil PER Sight, sense, only when serving the God’s Purpose AO
Divine Resistance Damage Reduction: 25% Magic; only when serving the God’s Purpose AO
Laying on Hands Heals 4d6 Body; only when serving the God’s Purpose 4 charges
Resistance Life Support: immunity to all diseases and biowarfare agents; only when serving the God’s Purpose AO
Stalwart (Resist Fear) +10 Mental Defense (10 total); +10 Power Defense (10 total); +10 PRE (20 total); only to resist fear; only when serving the God’s Purpose AO

Skills

Lettered: Literacy
Faith (Power Skill) EGO +0
Battle Lore: Tactics INT +0
Profession: Warrior Gen +0
Riding DEX +1
Armor Familiarity: Medium Armor (+1 to offset DCV and DEX Penalty of Medium Armor)
Armor Familiarity: Shield
Mounted Warrior: Melee
Mounted Warrior: Ranged
Weapon Familiarity: Common Melee, Common Missile
Medium Foot Combat: +2 All Combat
Mounted Fighting: +1 All Combat (only while Mounted
Fast Draw (Spear)
Bio:

Level Up (class) options
8 points available

Cost Option Name roll Description / Effect End Cost; Charges; et al.
7 Follow-through Attack Trigger (on HtH attack): when current opponent is killed in battle and there is another opponent in HtH range, automatically attack that opponent) 3 End
4 Weapon Strength +8 STR; No Figured Stats; Only to Offset Strength Minima 1 End
4 Archer’s Strength +10 STR; No Figured Stats; Only to Offset Strength Minima of Bows 2 End
6 Shifty Combat Luck 3 PD / 3 ED
4 Dodgy Combat Luck 3 PD / 3 ED; Only while not wearing armor
5 Active Shield Defense Armor 4 PD / 0 ED; only when using shield for defense 1 End
5 Passive Blocking +3 DCV; vs HtH only
4 Divine Weapon +2 OCV with Spear
3 Smite Evil +1 OCV vs Evil creatures
7 Divine Grace +1 Overall Skill Level; only when serving the God’s Purpose
7 Wound Evil +3 DC vs Evil creatures 3 End
8 Investiture Magic half of the cost of the First Circle of Paladin Spells. Requires 2 purchases to be able to cast spells at “Cantrip” Level, and 2 purchases to gain each new level thereafter.
6 Remove Disease I half of the cost of Remove Disease 1 charge
5 Acolyte’s Turn Undead +25 PRE Only to make PRE Attack; only vs Undead creatures
2 Strong increases class STR to +5 STR
7 Rippling increases class STR to +10 STR
4 Sturdy II increases class CON to +3 CON
4 Durable II increases class BODY to +3 BODY
4 Resilient increases class REC to +2 REC
5 Great Stamina increases class END to +10 END
4 Willpower increases class EGO to +2
2 Stud Muffin increases class COM to +4 COM
5 Heroic Physique increases class PRE to +5 PRE
4 Iron Jawed increases class PD to +4 PD
2 Strength of Will +5 STR & +1 DC; requires an Ego Roll to activate; No figured stats; increased End cost 2
5 Frightening Intensity +10 PRE; offensive use only
5 Fearless +10 PRE; defensive use only
5 Behemoth Resilience Healing (Regeneration) 1 BODY / Hour; self only 0
6 Heavy Armor Proficiency includes +2 to Offset DCV and DEX penalties of Heavy Armor
7 Basic Fortitude Damage Reduction: 25% Resistant Physical; requires CON roll
7 Basic Reflex Damage Reduction: 25% Resistant Energy; requires DEX roll
7 Basic Will Damage Reduction: 25% Resistant Mental; requires EGO roll
7 Mountain Fighting I includes Survival (Mountains); Environmental Movement (Rugged Slopes); Climbing (in Mountains); Concealment (in Mountains); and Stealth (in Mountains)
8 Command I includes increases to class stats: +3 INT and +5 PRE
8 Self Defense I half of the cost of the Self Defense Techniques package; needs to be purchased twice to gain access to the martial arts and combat skill levels
5 Killing Machine I half the cost of Killing Machine which increases class SPD to +2 SPD
4 Willow Parted Four Times I Allows the Paladin to attack up to four adjacent enemies with a single “SWEEP” attack – all enemies need to be within reach of the weapon used; +2 OCV to offset the sweep penalties
5 Flurry of Strikes I half of the cost to gain Autofire (2 attacks) against the same enemy 3 END
8 Reaping the Whirlwind I a forth the cost of Reaping the Whirlwind which grants 2d6 area-effect killing attack (before STR mods) on all adjacent enemies 7 END
3 Litany of the Faith: Oratory

Dardanos Veaceslav

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